#ifndef __SEGMENT_H__
#define __SEGMENT_H__

#include "cocos2d.h"
#include "SimpleAudioEngine.h"
#include "cocos-ext.h"
#include "rapidjson/document.h"
#include "rapidjson/reader.h"


#include "Menu.h"
#include "GameScene.h"
#include "GameLayer.h"
#include "GameUiLayer.h"
#include "Box.h"
#include "RankScene.h"
#include "RankLayer.h"
#include "IndexBox.h"
#include "Pause.h"
#include "Result.h"
#include "Intro.h"

enum
{
	INTRO_SCENE = 0,
	MENU_SCENE,
	GAME_SCENE,
	RANK_SCENE,
};



#endif 
